Download Sean's resume in PDF || DOC formats.
Experience
- Programmer for “ZDaemon”, an independent client/server DOOM port
http://www.zdaemon.org
- Uses client/server with a server browser to allow players to connect, host and play through a master server using the UDP protocol.
- Player prediction implemented to create accurate yet smooth gameplay for clients that may lag and also prevents cheating.
- Automatically downloads and installs missing addons via a HTTP search tool.
- MySQL database keeps track of players’ account profiles, including rank, frags (kills), deaths, accuracy, favorite weapon, etc.
- Featured on TechTV’s The Screensavers for their weekly LAN party on cable television in 2003.
- Programmer/Designer for Independent Title, Charred Dirt
http://www.charreddirt.com
- Coded in DirectX under Allegro in which players control tanks in a last-man-standing standoff.
- Players can use money from kills to buy a large variety of weapons.
- Client/server architecture to allow players to join and host games via a master server.
- Uses the UDP peer-to-peer protocol to keep players and projectiles in sync via packet ordering synchronization.
- Programmer/Designer for independent titles, Redrocket and Cubes
http://www.leavethisplace.com/works.html
- Redrocket is coded in C++ with OpenGL support under SDL. A simple arcade-style game where players shoot at oncoming rafts loaded with explosives.
- Cubes is coded in C# with DirectX 9.0c. Players move collect black cubes while avoiding the red cubes in a test to see how long they can survive.
- Wyvern Multimedia - Programmer
April 2007 – December 2007
- Worked with clients such as Microsoft and Adobe to create web based applications
- Experience with Adobe Flex, Actionscript 3.0, PHP, MySQL and C++.
Skills
- C#, C++, C, .NET Architecture, ASP, PHP, Actionscript, Visual Basic, Perl, CGI, HTML, MXML, XML and CSS.
- DirectX, OpenGL, Sockets, SDL, Allegro, MySQL, & MSI software packaging and distribution.
- Efficient in Windows Vista, XP, NT, 9x, Linux and *unix based operating systems.
Education
- Collins College 2005 - 2008
Graduated Collins College with a BA in Game Design with a 3.63 GPA in February 2008.
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